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Diablo 2: Resurrected arrived and started a few days ahead of schedule. I’ve been crushing the devil for enough time, so now I’m in Act 3, but I’m never bored. I’m honestly happy. I probably played Diablo 2 for hundreds of hours (but made less than 1000 bets) between 2000 and 2007, but Resurrected is no longer actually made, not only aesthetically but mechanically. Completely stir up the itching of non-style games. It’s all back.
So the mood of this game is great. The updated graphics provide more than just a homage to the original game, adding environmental details that were out of the question in 2000. Places like the Monastery Gates in Act1 are always a bit strange outdoor areas from isometric. From the point of view, you can now see the roof on the building instead of the black sea behind the wall. Every scene and character model has a lot of detail, and I realize that I can dynamically switch between old and new graphics to see the contrast.
Diablo II: Have you ever played Resurrected?
Activision Blizzard Proceedings Timeline: The Story So Far
I chose Paladin as my first character. This is because for 20 years I have had a personal grudge against the Dung Korogashi soldiers in Act 2. The paladin’s lightning-resistant aura allows me to laugh at their faces and kill them in a humiliating way, and that was all I thought it could be.
Some of the mechanical ideas feel old-fashioned compared to how things are done in modern action RPGs. For example, you can only acquire two active skills at a time. It sounds tough, but the technical and game design constraints of the time are pretty fun to get into. You need to choose your skills carefully. Too many skills can result in a huge toolkit that isn’t fast enough to use. I like to charge paladins into enemy packs and then switch to Zeal for a series of rapid blows, or take revenge for an elemental infusion strike that defeats monsters that are resistant to physical attacks. .. For tough elite groups, switch weapons and throw gas grenades to weaken them before heading. There are also desert mercenaries who are cool and wield pole weapons. please do not worry. He is still stupid like a brick bag and is always stuck on the wall.
There is no shortage of options. Part of the joy of Diablo 2 is that it has a weird skill system that you can use to create really weird characters. Like a crossbow paladin that fires explosive bolts, it’s flexible enough to create remote builds of melee characters. What about a barbarian with a focus on walk rye skills, screaming and running around until everything dies? What about Sorceress, who enchant weapons instead of turning enemies into nuclear weapons from a distance? I’ve always wanted to personally build a Necromancer tank. Maybe I will finally get it.
You have a lot of freedom … if you’re willing to throw away the 20-year-old Diablo 2 wisdom. In many respects, the game has been “solved” and the best builds and their exact itemization have been thoroughly considered over the years. Of course, don’t play like 2000 and find the best build.
However, although it’s usually a good idea to experiment yourself in the blinds, we don’t recommend it in this case as some of the Diablo 2 designs aren’t old enough. For example, new players have a wealth of skill traps. This means that some abilities you may choose will not be useful unless you can extend them beyond the initial game or understand the synergies with other skills. .. Some, like the infamous Next Hit Always Misses bug, are kept under the guise of keeping Diablo 2 flavors the same, but few people know about it unless they do their homework. Hopefully this fidelity to the original bugs is limited: if Amazon’s Fend or Druid’s Fury skills still couldn’t see if they were buggy, but Blizzard didn’t fix them, It would have missed a big chance. Open a character build that has been ignored for 20 years due to a simple technical issue.
It’s worth saying that I’ve rarely encountered New arrival The bugs specific to Resurrected, and the ones I’ve seen, are small graphic bugs that don’t affect gameplay. Some are things that don’t change visually when you open the door, but they can pass through, and some objects that strangely overlay textures.
Diablo 4-Character Art Gallery
It’s a bit sad to see Resurrected holding Diablo 2’s esoteric skill reset system. Get one respec for each difficulty level. The only way to get more is to train big bosses of rare items and then push them in. Your horadric cube. Unlimited respec is a prime candidate for overhaul to make Resurrected more accessible to new generations and mitigate skill trap issues, and could easily be disabled in ladder play.
Diablo 2: Another big update to Resurrected is a similar quality of life change, so that’s a bit of a bite. Instead of picking up the gold stack on a stack-by-stack basis, it will automatically grab it as you pass by. There is a difference between maintaining experience and not respecting the player’s time, and this change shows that small tweaks can greatly help get rid of the boring stuff from the original game without compromising anything.
However, the momentary gameplay that made Diablo 2 a legend at the time hasn’t changed at all. Exploration and combat are still deeply familiar. It’s a festival where you click (or now thumbstick) where you want to go and hit your enemies. As wild and chaotic as an isometric action RPG, but in the long run, after more than 20 years of game design innovation, it’s also a kind of … slow. The character doesn’t move fast, and running is restricted by your stamina bar. Massive and consistent use of town portal scrolling usually eliminates the need to go back, but it can be annoying at best. If you have a shield, running it will make your character block worse, but Diablo 2 won’t tell you this.
I couldn’t get out of Act 1 without looking at a combination of slotted runes that would produce armor with a bonus run / walk speed just for my own quality of life. It’s still unclear if having to fight these basic game mechanics will be fun in 2021 or for new Diablo 2 players who don’t know there is a solution to the problem.
I myself have other problems. How can I justify quitting LAN play? Why can’t I duplicate a multiplayer character into single player? The latter is of particular concern given that the server on the startup date is not running. Waiting to start the online world is a long time for everyone, and others report that their characters disappeared when they were disconnected. Fortunately, unlike Diablo 3’s memorable and horrifying launch, you can play offline while you wait for Blizzard to sort it out.
But none of these demons in the details have overcome the fact that I’m definitely having fun. The Diablo 2 design is very old, as an example of a relatively simple isometric action RPG. Yes, everyone has skills, but they all interact with the same system (Health, Mana, Stats). There are no unique currencies or meters to study in every class. Only a skill tree, a billion demons, and an endlessly equipped fountain. It’s still a satisfying game.
Look at this space. We’ll be jumping into Act 3 and beyond, so we’ll keep you updated in the coming days. For now, I’m sorry. I have to go show the door to Mephisto.
About the author
I am good at playing various of games such GTA, FF and others. I love to share my gaming knowledge to each of you! Let's find out more fun in playing video games!