Wednesday, October 27th, 2021

DEATH STRANDING: 13 biggest changes in director’s cut

Death Stranding Director’s Cut comes with numerous updates and new content, including new weapons, new vehicles, new cargo delivery methods, and even brand new story missions. The recently released Ghost of Tsushima Director’s Cut included one big new content and some quality of life updates, but Death Stranding instead opted for a ton of small tweaks and additions. So it can be a bit confusing to try and pinpoint exactly what you will get with this upgrade. But don’t worry, we get you covered. We’ve gone through as much as we can and picked out what we consider to be the 13 biggest additions and changes to Death Stranding Director’s Cut.

Death Stranding Director cut screenshot

1. New graphic options

Before we get started with the bigger ones, let’s take a look at some graphical updates. The game has two graphics options, a quality mode that runs at native 4K resolution and targets 60 fps, and a performance mode with 4K resolution scaled at a more stable frame rate, but locked at 60 fps. Is not … In addition, both of these modes can be played in the ultra-widescreen mode of the PC, or in the “ultra-widescreen simulator” mode, which turns all of the PS5 into a letterbox.

2. Monster Energy is gone!

Sam’s favorite drink, Monster Energy, doesn’t seem to be there anymore. Monster Energy was able to survive the apocalyptic Deathstrand, but not the console jump. I assume this is the result of some sort of simple license agreement expiring, but nevertheless, all mention of Monster Energy has been removed and replaced by the more branded “Bridges Energy”. rice field.

3. DualSense support

You can’t play PlayStation 5 games without really cool DualSense features. Death Stranding Director’s Cut also has a lot of features. First, adaptive triggers work as expected. All weapons fire differently, and the heavier the load on Sam’s cargo, the harder it is to pull down the trigger. When running on different terrain, the controller that vibrates the tactile feedback responds appropriately. For example, running on smooth concrete feels quite different from sloshing in the snow. And finally, BB’s cous and screams are heard through the controller’s speakers, along with a variety of other sounds like water flowing across the river.

4. New combat ability

Combat has also improved a bit. Sam now has equipable gloves for beating your opponents-they can also help you climb faster. He is also a little more agile and can drop-kick or knee-kick his enemies as he runs towards them. Also, mules like to use turrets. Of course, once you’ve defeated an enemy in that turret, it’s free to use to bring hell to combatants.

5. New equipable items

Several new items have been added for manufacturing. The first is a mazer gun that emits a continuous charge that holds the mule and vehicle in place. It’s electrically based, so it’s even more effective underwater. Unfortunately, it’s not blood-based, so it has no effect on BT. Another new item is a brand new equipable exoskeleton called the Support Skeleton. This means it’s the most all-round skeleton option to replace some of the available all-terrain, power, and speed skeletons. It is fast, can carry a lot, and is suitable for rugged terrain. It is the jack of all transactions and not the master of any kind of transaction. Also, unlike other exoskeletons in the game, it’s solar-powered, so it can be charged even on sunny or cloudy days, reducing the chance of getting stuck without a power source.

6. Shooting range

A shooting range has been added to the terminal where you can check out all the weapons in the game and use them to test your skills. All weapons are on the table and you can equip them with the weapons you want to shoot at the provided target. Alternatively, you can jump to one of the many drills available to see how long it takes to go through one of the various pre-made scenarios. There are also ranked drills that can compete with other players for best results.

7. Roadster

A whole new vehicle has arrived in the form of a roadster. Roadsters are intended for smooth highways and racetracks, but can also be used for delivery, but not so well in rocky terrain and waters. You can also load cargo unless requested by the client. Make your delivery stylish, I stick to the track and keep the roadster on the race track.

8. Race track

Now you can build a fully functional race track with Timefall Farm. This allows Sam to test his driving skills by competing with time on reverse strikes, trucks, or the roadsters mentioned above. The race track gives you access to several different courses and their mirror versions. Similar to the training ground, there are ranked races where you can send time and compare with other players.

9. New buildable structure

Death Stranding Director’s Cut has several new buildable structures to assist Sam’s delivery. The first is a cargo catapult that can load a large amount of cargo and shoot it in the air toward its destination. It is equipped with a parachute to prevent damage to valuable cargo. Its range is not incredible, but it should be useful when overcoming some small mountains and wide rivers. The other is a jump ramp that allows the vehicle to shoot short distances. The reverse strike also allows Sam to make cool moves. This is great for photo mode. And finally, Sam can build a chiral bridge to help overcome a small area where a large bridge can’t fit. Chiral bridges are also equipped with special network IDs that prevent mules from using them. However, please note that the chiral bridge will disappear if it rains or snows.

10. Ruined factory

Seen in Death Stranding Director’s Cut’s public trailer, the Ruined Factory is a series of new missions to see Sam delve into an underground facility littered with Old World interiors and, of course, Mir. I don’t want to spoil anything about what’s happening here, but I can confidently say it’s worth a look.

11. Buddy bot

The delivery bot was in Death Stranding from the beginning, but technically it only existed in cutscenes that could be sent autonomously while giving priority to others. Now you can actually create a buddy bot and travel with it. The buddy bot has two functions. You can either hold a large amount of cargo for Sam and chase him, or if Sam can hold everything in his backpack and suit, he can ride a bot to his destination. Bots are pretty slow, so you won’t get a lot of S ranks, but it’s basically a nice feature to play the game and be prepared if you just want to ride. However, bots can only move within the Chiral network and will not work very well if attacked by mules or BTs.

12. Customize new cosmetics and backpacks

Death Stranding has always focused on customization, so it makes sense to get more control to make Sam look exactly as we want it to be. You can change the color scheme of BB. Suits come in a variety of colors, and above all, Sam’s backpacks have undergone quite a few upgrades. Not only can you change the color, but you can now add patches and stabilizers to the back. This keeps Sam in better balance and allows him to glide from long distances with an upgraded stabilizer.

13. Play Cliff Memories and Boss Battles

In the basic version of Death Stranding, if you win the game, you can play Cliff’s Nightmares of War. In Director’s Cut, you can also replay a big boss battle here called Nightmare Battle. There are also ranked versions that can send high scores to other players, as well as races and shooting ranges, to determine both the time it takes to complete an encounter and the damage taken.

Therefore, these are the biggest changes you can expect when launching Death Stranding Director’s Cut. There are even smaller tweaks, such as allowing you to ride the zipline with the carrier attached, and there’s a new routing tutorial first. Are you suitable for Death Stranding Director’s Cut? If so, which of these new features are you most excited about? Be sure to make a noise in the comments!