Monday, December 6th, 2021

Death Door Review (Switch eShop)

Despite all the frequent innovations in indie space, there are so many games that are happy to just do what is already done. It’s easy to get fed up if many of these imitation games turn out to be worse than clear inspiration. After all, who wants to waste time playing a weaker approximation of a better game? But from time to time, games like Death’s Door will appear. Death’s Door is probably a game you’ve played before. This doesn’t just mean other platforms that have been available for months. Developer Acid Nerve doesn’t do anything new in itself, but it offers a very well-designed experience that demonstrates the true mastery of inspiring mechanics and genres, a game you don’t want to miss. Create a.

The Door of Death begins by placing you in the role of an adorable little crow who works as a grim reaper at the Kafkaesque bureaucratic reaping committee headquarters responsible for managing the process of death. Sometimes there are beings who refuse to die, and these special cases are when reapers like your character are dispatched to kill them and collect their souls. However, the reaper will die temporarily during the mission and will only regain immortal status when the assigned soul is restored to normal. This is usually not a problem until someone intervenes in your character’s initial assignment and throws your target’s soul behind its eponymous death door. To open it and regain your soul, you have no choice but to track down the owners of the three giant souls and kill them so that you can regain your immortality.

It’s a great story to assemble an action well, backed by an impressive cast of supporting characters and a dry sense of humor to keep things from getting too serious. In addition, there are some interesting observations about life and death that cast some wonderful moral grays on what you are doing. For example, the first major boss opposes death because he wants to find a way to prevent his loved one from dying. The story doesn’t take precedence over Death’s Door gameplay, but short cutscenes and character exchanges that enliven long action gameplay games continue to immerse you in this curious world more than ever. Great for staying focused on your goals.

Death’s Door features a semi-linear open world, and even if you feel like you’re discovering it yourself, the path you take is almost predetermined. This means that your experience at Death’s Door is tightly controlled and paced, so you can take advantage of both, even though you often think you’re “lost.” At a typical level, you spawn from the nearest door, choose a direction that looks like the way to go, and fight your way through an assortment of puzzles and encounters with enemies.Then when you feel out of your depth, or definitely Going in the wrong direction, you pull the lever or shoot the lantern, revealing a quick way back to the door you started.

Therefore, one checkpoint acts as multiple checkpoints for a particular area. This is because, even if it’s always going on, it usually unlocks various paths that indicate that you’re not really lost as far as you can think.Checkpoint design like this creates a world that is wonderfully cohesive and at the same time feels big. When Small in the best way.

Of course, it’s not like you’re following a straight line all the time. Often you will come across a fork in the road. One of them is the path of interest and the other leads to another shortcut or small collectible or prize. There are also many sections where small items appear to be appetizing out of reach, and you’ll need to take mental notes to come back later with another tool or ability. There is always something in the world of Death’s Door to help you find it. It’s very “dense” and feels carefully designed in this regard. There is nothing out of place here. Whether it’s a new item to collect or an encounter with another enemy to survive, there’s always something meaningful to encounter.

Combat is very risky, rewarding, and constantly finding new ways to stay at the edge of your seat. Your crows are very agile in combat and have a series of magical abilities to supplement killing enemies with a reliable sword, but they will collapse in just a few hits. Enemies, on the other hand, can make predictable attacks and be dispatched with a few hits, but in many cases the number of enemies can be the greatest asset. This is appropriate given that it is much harder to avoid accidentally rolling or swiping on a fireball when 4-5 enemies are approaching, and you can only make a few mistakes between checkpoints. It will be a tense standoff. You nervously glance at your declining health.

You are can Heals yourself outside the checkpoint, but it’s pretty limited. Throughout your adventure, you’ll find small seeds planted in pots at fixed points on the map. When sowed, the flowers grow and heal completely, but when used they die and do not re-grow until the end of the next respawn. Therefore, healing done outside the checkpoint depends on both having spare seeds for planting and finding pots for planting them. This adds a whole new layer to how you approach combat situations. Fighting recklessly, especially in new territories, is usually unwise. You don’t know how long it will take to get your next rest, and there could be a big fight right there.

The boss battle deserves special mention here as well. Death’s Door does a great job of throwing you into an encounter that feels fulfilling and really drives you to master the movement of a crow. Your crows are still vulnerable and easily dispatched, but bosses usually fall on dozens of hits and feature complex attack patterns. To make matters worse Over several phases. It usually takes several attempts to finally defeat each one. Achieving victory requires a strong combination of patience, skills, and lessons learned from some trials, so it feels like a rewarding achievement each time.

Defeating enemies gives the crows soul energy that can be taken back to the Commission Headquarters and cashed for a quick upgrade to gain an edge in combat. These can speed up evasion and reduce the time it takes to charge an attack, and each boost feels like a welcome and clear step up. In addition, raising the limits of crow health and magic is done by finding crystals scattered around the world in cleverly hidden shrines. These RPG-lite elements don’t add enough depth to create a meaningful “build” of a crow, but they provide a great sense of progress to give you the feeling of growing up in the middle of your journey. To do. All these buffs are always secondary, you Read the enemy’s movements and pass as you become better at chaining attacks.

If you’ve read this far and thought this all sounds like what you’ve played before, you’re right.The only meaningful complaint that can be rational about the door of death is that it plays that too Safe. Frankly, Death’s Door doesn’t bring any notable new ideas to the table. Most of the time, I’m happy with yet another game that follows in the footsteps of Soulslikes and Zelda’s “rip-off”.That said, it’s remarkable good We claim to be better than most other examples in the field of indie games as we undertake that kind of game.

Of course, it’s always great to play a game that officially brings creative mechanics and iterations of tired gameplay, but Death’s Door needs to be original to feel like a new game adds something. It helps to remind you that there is no such thing. Genre. Death’s Door may not be the one you’ve ever seen, but it’s created every minute with accuracy, focus, and intent. To make a worn-out phrase, it’s all a killer and no filler.

Visually, Death’s Door manages to be nice, even though it looks pretty simple on the surface. The models are all exaggerated and chunky in appearance and have a cartoonish feel, but the soft shadows projected by the invisible canopy at the forest level, on behalf of the developer, pay close attention to the details. is showing.Also, your crows are very small compared to most environments, so there is a sense of scale and the world Huge..

It’s also a good idea to skip the discussion about the amazing soundtrack that gives Deathdoor a nice tone of playfulness and tranquility. The music consists primarily of understated orchestral pieces, with lots of breeze, acoustic guitars and relaxing pianos. Even with the more intense music played in most battles, Death’s Door’s soundtrack is rushing or high-energy, as if you’re inviting you to take the time to fully experience everything the world offers. Do not feel.