Monday, May 16th, 2022

D & D: Check the inside of the Strixhaven (MTG) crossover early

Upcoming Dungeons & Dragons / Magic: The Gathering Crossover Book Strixhaven: A Curriculum of Chaos covers many areas when designing adventures around Mage School. However, after recently checking out some preview pages and doing Q & A with the designer, what happens between classes (and away from the table) is just as important to each player’s story and skill set. It’s clear that there is.

With the following excerpts and interviews with project leaders, senior D & D designers Amanda Hamon and James Wyatt, players and DMs when joining a club or working on the magical equivalent of a semi-annual horror show. Can be confirmed that can be expected. It’s a standardized test. It also details what types of classes, clubs, tests, and extracurricular lessons are covered in the textbook.

Excerpt from the Strixhaven exam part: Chaos curriculum.

IGN: What does the “Strixhaven” exam look like? The wizard during training assumes that you are not just sitting at your desk and filling out the fax paper.

Amanda Amon: The exam encounters that take place during the Strixhaven book adventure are quite diverse, but in general, all exams that take place “on the camera”. [editor’s note: this refers to scenes played out at the D&D table rather than being glossed over as exposition by the Dungeon Master] During each adventure, it is tied to a single class that somehow plugs into the rest of the adventure. For example, in a freshman’s one-year adventure, students learn magical physiology and are tested three times separately for the habits, abilities, and behaviors of special magical creatures. Characters can study and recall this knowledge in the manner described in the book, but once the exam is resolved (spoilers!), It has an advantage when students who succeed in the exam actually fight one or more. Those creatures will be more likely to stand in the second half of the book.

The concept art of a magical research break by Magariville Neuve.

The concept art of a magical research break by Magariville Neuve.

IGN: Can you elaborate a bit on how the learning / testing phase works mechanically?

AH: The exam consists of a learning phase and a testing phase. During the learning phase, students will remember the details of the subject of the exam, come up with techniques that will help them work well in the exam, and do other appropriate things. In this phase, rerolls may be allowed for capacity checks in the test phase. The test phase consists of two ability checks related to the subject at hand. There is a lot of role-playing that can be involved, and books offer so much taste, but that’s the core mechanism.

IGN: Excerpts refer to the “notable and even shocking events” that occur. Can you provide insight into what DM / players can expect from a story perspective? Or is it about offering DM / players new options for their original adventures?

James Wyatt: This book is a notable departure from past Magic-D & D crossover books (Guild Masters Guide Ravnica and Celos Mythology Odyssey) in that it is primarily an adventure book rather than a setting book. Yes, this book contains an adventure that takes the character from grade 1 to grade 10 by the end of the four years of study. In the process, there is a lot of excitement and adventure. Of course, this book has a lot of information that DM can use to create their own adventures with Strixhaven, but the goal was to provide an adventure set that can be dropped into any campaign setting at this magical college.

Extracurricular activity sampling from Strixhaven: Chaos curriculum.

Extracurricular activity sampling from Strixhaven: Chaos curriculum.

IGN: Given the new and extended mechanics of activities such as exams / learning / extracurricular lessons, it feels like the concept of incorporating such a world is pushing the boundaries of what D & D5e offers as a gaming system. do you have?

JW: On the contrary, I think books like this are a great way to show how much a D & D system can handle. This game has come a long way from the roots of wargaming. D & D fans enjoy a great variety of experiences.

IGN: Please give us an example of the “merits of minor rules” associated with participating in extracurricular activities. Are they a bonus to the skills associated with each club, or are they something else?

AH: When a character participates in extracurricular activities, many things happen off-screen. For example, if you are a member of the Strixhaven Iron-Lifters Society, you will practice weightlifting techniques and learn how to build a strong body. And a bond with fellow lifting enthusiasts who may be away from the main actions taking place at the table. When a character participates in an extracurricular activity, a student die is given for each long break and a bump is given to one of the two ability checks listed with the selected extracurricular activity. In addition, they earn positive or negative relationship points with one of their peers who are also members of the group to represent the bonds that take place during these extracurricular lessons.

In this concept art by Caroline Gariba, students dance with a (semi) formal ball.

In this concept art by Caroline Gariba, students dance with a (semi) formal ball.

IGN: There is a LARP guild. This is an interesting choice given the fairly high fantasy setting. Are these role-playing groups (or perhaps the world’s desktop games) focused on the fantasy games we know, or are they more mundane? Housing and humans Also Office and boss??

JW: I love this question because it reminds me of the first edition of the Dungeon Masters Guide cartoon, which imagined a D & D character playing a “fantasy” RPG called Papers & Paychecks. I think the problem is that people in any world, no matter how magical, will play games that revolve around adventure and wonder. In fact, there is an encounter in an adventure where members of a live-action role-playing guild are preparing for a game called “Beholder vs. Beholder”.

IGN: This section also mentions “job rules”. What kind of after-school work does Mage do? It’s a little hard to imagine a “Boy-Who-Lived” type flipping burger or pumping gas …

AH: The work offered on campus is as diverse as the Mixhaven itself, and the book is certainly not exhaustive, but it does provide a list that offers many options. These include working at the Biblioplex, Bow’s End Tavern, or Firejolt Cafe, as well as working on campus grounds or in common locations such as the campus’s magic lab. The actual duties are wide-ranging and vary from place to place. For example, if you’re working in a Magic Lab, you could be the sample creator, a member of the cleanup crew, or a volunteer lab partner.

Strixhaven: The chaos curriculum was released on December 7, 2021 Pre-order available on Amazon or Your friendly neighborhood game store.. For other D & D geeks, see our latest sourcebook, Fizban’s Treasury of Dragons, or WizKids’ thoughts on the 2021 lineup of pre-painted D & D minis.

JR is a senior producer of IGN, you can follow him On twitter For more video games and tabletop RPG Shenanigan.