Monday, May 23rd, 2022

Chorus Review-IGN

I love great space shooters, but my biggest pet peve when playing them is the enemy when trying to line up shots, chasing the target indicator at the edge of the screen until someone gets confused. Turns endlessly. Some smart games have solved the problem in some way. Chorus is one of the most direct. At the push of a button, it instantly teleports behind the target and is ready to explode the target little by little. If you explain it that way, it sounds like a cakewalk, but the chorus is definitely not. As the pressure rises, even abilities like that trick and some other divine modes may not be able to save you. But there is one thing for sure. That is, pulling them out looks pretty cool. The story that accompanies that action can be drowning in folklore, but it’s fine.

When you boil it down, your character Nara is basically “What if Darth Vader goes into exile after the destruction of Ardalan?” She’s certainly well-written and acting, and isn’t capricious because she’s dragged into resistance, but she’s guilty of repentant war criminals throughout the entire 30-hour battle. It’s a little annoying to hear feelings. The leader of the space cult who ordered her to commit atrocities. Her childbirth has a clever touch, listening to her inner monologue during the conversation and whispering in a voice we can hear, but the people she speaks cannot hear.

I was able to see Nara as a very detailed and animated character model in the cutscenes, so I certainly felt attached to her. Counting the number of times Nara has encountered his version reveals it cheerfully. And there is absolutely no one who is neither a foggy phantom nor a person wearing a mask. The real problem is that much of the story is told through the memories left by other people that Nara can feel, but the ship the character is maneuvering and their dialogue. It’s not always clear what’s going on, as you can only see the portrait as it unfolds.

The new unlocked area was impressed with the difference from the previous one.


The same limitations of the limited model are obvious when all the pirates you fight are flying the same handful of ship types as the cult you are fighting. So chorus is a nice looking game, but obviously some corners were cut to get there. On the other hand, the chorus map is open and the new star system will be unlocked as you progress through the story. I was impressed with the difference from the last time for each new area that was unlocked. They are all located in space, but there are a surprising number of diverse terrains flying around, from giant ice cubes to space station cities, swirling stellar anomalies, and the strange geometry of evil aliens. .. Coupled with fine explosions and weapon effects and some smooth lighting, it draws beautiful pictures.

For a short time in the campaign, Nara will be paired with a perceptual space fighter known as Forsaken. Forsaken is very similar to the non-perceptual fighter she started, except that it has additional slots for equipment mods and the personality I describe. “Venom meets R2-D2. , I’m pretty impressed with James Spader’s Ultron voice. ”I wish the intelligent companion was always flying with you, which would have a greater impact on gameplay. Other than the cutscenes, he doesn’t really do anything. However, he enjoys his aggressive and openly resentful attitude and the interesting inside story of his origin. It’s a missed opportunity that he’s rarely used in comic relief for miserable stories.

It’s primarily about righteous revenge, proof, and letting go of luggage, and with some interesting revelations along the way, the plot itself is easy to follow. It’s a bit of resistance to feel that the folklore of the chorus universe is full of sci-fi religious philosophies and interdimensional threats that nurture negative emotions. It’s more or less thrown into the depths, and it’s more like a gradual introduction that might have worked, rather than looking through the eyes of a character that doesn’t need to be learned together. Redeem with Ending Ribir and add something special to the abandoned relationship with Nara.

With increased pressure, rituals are essential to survival.


Chorus space combat is different from typical space archers, and the fast pace is a powerful movement called a ritual. They should make the fight mediocre, but they are essential to survive when the pressure is high and they are being attacked by swarms of enemies and rituals of bosses. The first ritual you get (after the first ritual that scans the area around you) drifts you. A classic maneuver that allows you to freely rotate a fighter to push a gun against a tracker or trample a turret from a capital ship while maintaining momentum. (Ignore this is a zero G physics trick, not a superpower. Still, for some reason no one else can do it.) Chorus is not only in combat, but also in puzzle sequences. Make effective use of this movement. You need to drift to quickly blow up a set of targets.

Chorus screenshot

Later, you will get a ritual to instantly teleport just behind the enemy fighter. This eliminates many of the annoying traits of the genre that is always chasing the indicator by simply pulling the trigger and getting a hit. Give a shot to your target. It feels ridiculously powerful, and it’s very useful for thinning out a horde of nasty light fighters before tackling a bigger goal.

Another ritual is to invalidate the enemy for a short time, destroy a shield that was previously inaccessible, or bring the enemy straight to an asteroid or wall at the right time for a hilarious killing. (This is tracked, and if done well, you’ll get a statistical bonus.) When used together, you can blink, disable, and explode behind your enemies. And there are a few more things to discover.

There was a wonderful moment when I seemed to know what I was doing.


You’re given an almost insurmountable advantage, but still kill me more times than a veteran space pilot like me is keen to admit when playing at normal difficulty. There were some encounters and boss battles. Someone becomes an artist with this system, dodge all laser sniper beams with timely rolls, switch to the right weapons to chew all enemy defenses, avoid obstacles, perform rituals and interweave chaos. You can see the full of the target and shoot down the target efficiently. At the time of writing this article, I’m not that kind of person, but there were pretty spectacular and satisfying moments when I seemed to know what I was doing.

Some of the most striking moments are when fighting a capital ship that is bristle in the turret, removing weaknesses such as engines and glowing generators and flying through its structure and destroying only by torpedoing the core. It happens to. These battles are almost thrilling, especially when multiple ships are involved, although the largest ships can be a bit frustrating when trying to track the final destructible pieces so that the core can be exposed. is.

One area where the chorus doesn’t knock it out of the park is its weapons and mods. Improves the ability to cast gatling guns, lasers, missile launcher weapon classes, or rituals faster. It certainly has an impact. You can increase the damage of one weapon, reduce reload time, increase movement speed (especially) by about 15%, and stack some important bonuses across all three mod slots. But while it’s definitely effective in boosting your power, you can reinvent your weapon with life steal, chain damage, or crazy enough to open up new playstyles in games like Hades. Similarly, nothing fundamentally changes the behavior of a weapon.

I’m sure you can power up your story much faster than it takes about 30 hours if you ignore frequent side quests, but I don’t recommend it because there are some good ones. Sure, I’ve often rushed through the sector, heard distress signals, stopped eradicating some pirates, and were rewarded with just a handful of credits, but surprisingly, those seemingly simple Battles often turned into long quests, with chains with fleshed out stories and characters, and perhaps a temporary opportunity to steer a capital ship, all leading to powerful new weapons and upgrades. Because I could encounter many of them, I was taken aside to track far more random events than I would normally do in a game like this.