Sunday, May 22nd, 2022

Century: Review of the Age of Ash

Not knowing that scratches were needed was a dogfight flight game where you would ride a fire-breathing dragon and take part in battle instead of flying a boring starfighter or plane. Century: Age of Ashes jumps in and delivers magnificent scaly reptiles that ignite each other with fire vomit. This always made me laugh hysterically until someone did the same for me. That part wasn’t very interesting, but it still looked cool. It’s a bit short-lived due to the small number of maps and the obvious balance issues in main mode, but this free-to-play dragon-centric dog fighter has the fantasy of riding on the most legendary flying beasts. We have been very successful in achieving this. ..

Age of Ashes is a team-based competitive multiplayer game where you can fight your enemies with Dragonback. Dragonback has the best gaming facilities ever, so it’s a great start. With excellent flight dynamics and clever level design, you can ducking around the castle, fly tunnel shortcuts, and turn on dimes to give to trackers. The plane slides like never before.

The fact that the Age of Ashes looks so beautiful makes it even more fun to burn your enemies crisply. The dragons are colorful and detailed, and it’s great to navigate each of the four elaborate fantasy arenas.

There are three classes of dragon riders, each with its own role and set of abilities, but unfortunately not all are created equally. My personal favorite, Windguard, is a support character that can heal and buff allies, leave traces of toxic fog, and hurt or blind annoying followers. Unfortunately, her abilities are fairly context-sensitive, and many attacks can quickly defeat the dragon, so she tends to be the least used and feels that healing is pretty useless.

The Age of Ashes is very beautiful to look at.


Marauder, on the other hand, is a standard murder-focused class aimed at dealing damage, allowing you to get into the wrath of throwing a large number of fireballs at your enemies in seconds (the ability to make healing irrelevant). One). He’s a well-balanced character, a great option if you need to break away from strategy and want to defeat and submit enemies with brute force.

Finally, there is the Stealth Ambusch class phantom. It has the nasty and excellent ability to become invisible, deal additional damage when attacked as a surprise attack, and set traps in the form of explosive mines. When using the Age of Ashes, most lobbies were filled with up to 60% phantoms (and sometimes even higher phantoms), especially ranked playlists. Invisibility is really hard to beat, especially in the only ranked objective mode of collecting gold coins for storage in the vault for points. I can’t count the number of times I’ve heated someone’s tail when they ran away with money. They just disappear and sneak up on their base. There is no counter for that. So the phantom is so good at this that you won’t see much of the other two classes until you have a nerf that balances the (dragon) scale.

That said, all three classes are fun to play, even if the phantom is frustratingly dominant. Due to the variety between them, playstyles need to be adapted to maximize the unique abilities of each character, especially in two purpose-based game modes. Claiming victory requires more than barbaric power and quick kills. I love creating toxic foggy thick clouds behind my flag-raising teammates in the Gates of Fire, causing enemies in the back to interrupt their pursuit. And being ferocious as a predator is a great way to get rid of your enemies with just the nickname of time in a melee kill-based match.

Speaking of game modes, the Age of Ashes has a total of four (Skirmish, Carnage, Gates of Fire, Spoils of War), all of which can be great if balanced. Skirmish and Carnage are both straight-up street fights, much the same in that they win the most kills. Only Skirmish is 3v3 and Carnage is 6v6 standard size. Both are entertaining dragon blood sports, with each kill giving a big bounty to your head and giving your enemies more points to defeat you, but of course not much other than free-form combat. .. The Gates of Fire, on the other hand, is a unique view of flag-taking, where teams take control of the flag and compete to pass through a series of gates before being stolen and claimed by enemy teams. Success usually requires more teamwork and it is very difficult to complete one lap without losing control of the flag to win the round completely, so it is usually fierce back and forth until the end of each round. is!

The Spoils of War definitely do the hard work because it contains the most depth and strategy in the Age of Ashes.


Finally, there is the Spoils of War. This can be played in social playlists, but it’s also a unique game mode used in ranked playlists, hunting down bot-controlled dragons carrying gold, stealing loot and depositing them in a vault. It’s a simple enough assumption, but it’s complicated by a bunch of interesting mechanics, such as the inability to steal enemy vault keys and deposit money. Or, if you can grab and carry a spawning bomb on the map, you can blow it to the base of the enemy team and fly their hard-earned gold around to steal it. The Spoils of War definitely do the hard work because it contains the most depth and strategy in the Age of Ashes, but it’s still leaning towards the phantom, so if you prefer a different class, go closer. I don’t recommend it.

Screen-Century: The Age of Ash

The four game modes, three classes, and four maps are all great, but once you play, you’ve more or less seen all the games the Age of Ashes currently offers. In particular, the Spoils of War has only one map, so there isn’t much diversity at this point. If you plan to climb a ranked playlist, you’ll be playing the same game mode over and over on the same map, but after about 10 hours of fun, it’s out of date. All you have to do is repeat the same content to shatter player levels like 100 Battle Passes and unlock the cosmetics and in-game currencies used to buy more cosmetics and XP boosts. was.

Another common irritation of the Age of Ashes is the fact that its matchmaking doesn’t seem to take your area into account. As a result, I often face players on the other side of the planet. As you can imagine, this creates an unpleasant lag to experience. There’s nothing worse than a dragon teleporting around a map when trying to chase a dragon. Hopefully matchmaking will add geographic filtering to alleviate this problem in the near future.

It must be said that Age of Ashes cosmetics are pretty good. They include new looks and weapons for dragon riders, titles and emblems for personalizing online personas, and above all, a variety of dragons. I’m a big fan of Sarghildian Squall. This is a green dragon like Jurassic Park or Aerion, somehow resembling a giant and angry reptile cockatiel. Some in-game efforts and purchases unlock it in the form of an adult, but more interesting dragons are acquired as eggs and need to be taken care of from hatching into a baby dragon to adulthood. This is the most interesting progression system offered by the Age of Ashes. This is because in order for a dragon to hatch and mature, it must complete a series of challenges before it finally participates in battle. Sadly, getting eggs is a bit hard unless you’re ready to spend your money. Most of the time I was playing, I didn’t have eggs in the nest.