Friday, December 3rd, 2021

Call of Duty: Vanguard Multiplayer Review In Progress

Call of Duty: Vanguard multiplayer is fast, fun, and above all familiar. There are some great new additions with enhanced game modes, including the excellent new Champion Hill, but if you tell me I’m Call of Duty: World War II patch version or skin changes Black Ops: Cold War (which itself felt like a peeled modern war) I probably believed in you, you’re a malicious trickster.

After playing the alpha version, my main concern was how much this year’s Call of Duty hasn’t contributed to the differentiation from the past. After participating in the final game for a while, my feelings are … almost the same. Vanguard definitely feels like the Call of Duty you know, loves to hate, and hates to love. Of course, maintaining that relationship isn’t necessarily a bad thing – it’s doing the right thing because the popularity of this series has lasted longer than many marriages at this point. I wish I could liven up something and regain the passion that united us in the first place. Roleplaying? New toys, maybe? Wait, what was I talking about? Oh yeah.

Vanguard’s multiplayer mode is certainly not unattractive. I love being able to get the most out of my favorite guns and get top-level skins and accessories. Watch it return to Vanguard. In fact, what I’ve been playing most of all in recent years is the pleasing progress of multiplayer. Every year, I know I need to get a little better, get a few more kills, and get a phone card and a new shiny, completely useless weapon skin. I still didn’t have time to actually delve into the weapons and operator challenges (so far, I’ve only had a few days to mess with it during Activision’s “virtual review event”), but I’m definitely Every day I’m going to exceed the next few days. As someone who is usually over-focused on any goal, such as unlocking the golden skin of the weapon of my choice or becoming an annoying guy trying to kill a knife on the map, the recent Call The Duty game has never failed to provide my daily dose of endorphins. Vanguard seems to be no exception.

What I’ve been playing most of all in recent years is the pleasing progress of multiplayer.


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In a very short time at Call of Duty: Vanguard before launch, I was able to play Blitz and Tactical Combat Pacing. “Pace” refers to the number of players. The tactic is 6v6, but Blitz drops up to 24 players on each team. So, as you can imagine, some maps are much better suited for Blitz mode than TCP, and vice versa, than others. Medium-sized maps are completely chaotic and have a large number of players. Chaos is a lot of fun, but it’s often killed just seconds after spawning because the player is completely saturated. I don’t know if the small maps are turned off during Blitz pacing or if they haven’t been loaded yet, but small maps like Das Haus are chaotic enough at 6v6, so not many. I can’t imagine. It’s fun because it’s much less likely to double and quadruple it.

The map is still in process. The maps I’ve played so far (Demyansk, Numanuma, Decoy, Oasis, Das House, Bocage) weren’t alpha versions, so I was looking at them completely fresh. (I’m back from World at War, but I’m not very familiar with it because I didn’t really like World at War and didn’t play much.) I had several sessions at Hotel Royal. It’s one of the most disliked alpha maps and one of my biggest complaints still applies. Due to the lack of a well-defined team look, it’s not immediately clear in close quarters whether you’re the first to hit a friend or an enemy. ..

In hand-to-hand combat, it’s not immediately clear if you’re hitting an enemy head-on.


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Black Ops: Cold War had two visually different factions competing for control of the match, but Vanguard allows you to choose the operator you need, regardless of the team you belong to. Every time I turned the corner and noticed that I was facing someone on the other team, I received a flashback of anger at Alpha, and one of us instead had a red dot on their head. We danced easily around each other until we realized that there was a blue and a direct fire. Removing the “side” altogether during a multiplayer match is strange and frustrating, especially if it seems to have been set up during a war with the most apparently evil regime in modern history.

But as the early impressions progress, I have to say I’m a fan of new maps. Demyansk is a medium-sized winter map with a church in the center, with a rooftop view of most of the map, which actually feels like a sniper’s nest. I’m looking forward to playing it more, both by dishing out the kills as a sniper and by making them look like I’m sniper while taking them off the ground. On the other hand, Numanuma is about the same size as Demyansk, and there are many places to hide in the central high point and record ambush kills. Others may be able to distinguish it as well, but it was a shame that I couldn’t play in every match during the event, but the ones who tried it were great.

The highlight was Champion Hill mode, but I still love it.


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But the highlights of my match so far have been a few rounds of Champion Hill duo and trio. During the alpha version, it’s definitely one of my favorite modes, and playing with strangers wasn’t as fun as a trusted friend looking at my back, but it holds up. We are looking forward to the release date so that we can bring the band back.

All IGN Call of Duty Reviews

Champion Hill is a round-robin tournament in a walled arena with the simple purpose of killing as many other teams as possible within the time limit while avoiding the same fate. There are 10 people in the duo and 18 people in the trio, shared among the members of the team. This means that you can get angry that your friends have spent their lives recklessly, but because your friends are scattered throughout the team, the best players will fight alone after their teammates have blown away their lives. There is no risk of participating in.

What if you could save enough cash for Flamenaut? Please do so absolutely. You will not regret it.


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During the match, you earn cash by picking up drops of money and collecting money from victorious and fallen enemies. Some of its best moments come from achieving financial goals and quickly upgrading weapons on the fly. A few seconds feel like a really big change as you have an excess of cash. Sure, you can blow up some weapon levels with all the cash you’ve accumulated from victory, but hold it and “buy rounds” for other upgrades such as body armor, instant unlock kill streaks, and more. You can use it during more. I found this extra layer of strategy a great compliment to the normal gunplay and movement strategy needed for the match. Oh, and what if you could save enough cash for Flamenaut? Please do so absolutely. You will not regret it.

Also, there are plenty of places to hide on the map, and it feels great to work with them when they have good teammates (or teammates) and are communicating with each other. During Alpha, my friends and I won some rounds where the last few games were throbbing.

Call of Duty: Vanguard will soon be live for all of us, and I’ll play more multiplayer to make it fair before I score. In the alpha version, he said he would use 6 if he needed to assign a score based on what he had played so far. Some of them will continue to apply. Vanguard feels like an extension of the previous game, but the gunplay has been tightened, and candy and whip prizes not found in the alpha version, such as weapon skins and calling cards, are back, like a siren song. Calling me Combining that with the charm of Champion Hill Mode, I’m leaning towards 7, but let’s see how I feel after this weekend. I still need to try Gunsmith’s resurrection, get more new maps, try Champion Hill Solo, and perhaps most importantly, link with my core CoD friend group.