Monday, January 17th, 2022

Boy and his blob review (Switch eShop)

For those who don’t know Boy and his blob It has a surprisingly deep history dating back to 1989.Originally released under the title on NES Mysterious Brobby: Brobolonia TroubleSince then, it was reimagined for the Wii by developer WayForward, and the subtitles were removed in the process. When it came to rebooting, it was incredibly successful and even declared “one of the most beautiful and sophisticated Wii releases.” Twelve years later, A Boy and His Blob still hold up visually, but in the years since gameplay lost some of its striking brilliance, incredible puzzle platformers There are many.

The story behind the mysterious Broy and his blob is, for the most part, fairly minimal. After escaping the planet Brobolonia, the nominal “Blob” will land on Earth and be greeted by our hero, known only as the “boy”. The two then need to work together to navigate a series of levels and eventually defeat the evil emperor. The boy is of little use in terms of ability (no attack, companion), so he must use the blob to gain access to areas that would otherwise be blocked. Not only this, each level contains a variety of enemies that must be completely avoided or dispatched in a direct environment.

From the start of the game, you can give your blobs different colors of jelly beans to change their shape. These forms are used to overcome obstacles. You can turn the blob into a springboard, parachute, bounce ball, and more. Jelly beans can be supplied indefinitely, so there is no danger of running out, but accessing various abilities can be a bit tedious. Press and hold “Y” to display the ability wheel, and move the dial to display the jelly beans of each color and their corresponding abilities. This works perfectly well, but it’s a bit of a waste of time to access the wheels every time, as you have to swap abilities frequently at each level. By mapping certain features to the cross keys for quick access, the game may have benefited.

Otherwise, the various abilities are used fairly well for the most part, and as you progress through the game, you’ll automatically get new, more interesting forms as you start each subsequent level. At the early level, you have fewer choices for jelly beans (usually up to 3), but at later levels you have more choices and you need to use all abilities at least once. I can be sure. To complete the level. This may sound pretty tricky in theory, as there are quite a few colored beans to juggle, but encountering enemies or obstacles usually highlights the jelly beans needed to proceed.

what can However, what is frustrating is the fact that the blob always stays fixed in the converted format. This means that if you navigate the obstacle successfully, the blob will be left behind until you manually call back with an “X”. Often, it takes some good screams for the blob to return to your side. This unnecessarily adds time to an otherwise fairly smooth and paced experience.

Games are generally linear things. Divide into separate worlds, each containing a total of 10 levels. You have to go through each one before you finally encounter the bosses. To mix things up a bit, each level contains three chests to collect as you go, some hidden in hidden areas, others held by formidable enemies. Collecting these unlocks a special level of unlocking to tackle during normal stages, resulting in a comfortable pace change.

I thought the 2009 game was great. absolutely Even today. The hand-painted visuals really endure the challenges of time, and the fantastic environment of waterfalls and starry sky gives the game a wonderful whimsical feel. The animation is just as spectacular. Whether you’re parachuting, jumping, or sliding down a cliff, the boy’s movements feel smooth. I especially enjoyed the blobs changing into different shapes, such as shaking and shaking before transforming into doors and anvils.

When it comes to audio design, the music is pleasing enough for the most part, but nothing stands out when the individual tracks are particularly impressive. That said, the game’s soundtrack changes very well for a particular mood. Whether you’re roaming a comfortable treehouse or standing face-to-face with a giant sticky snake, you can be confident that your music will fit each scenario well.

Conclusion

Boy and His Blob hasn’t changed since its release in 2009, but it’s worth checking if you’re looking for a decent puzzle platformer. The visuals look incredible over all these years and launch stunning animations. Some aspects of the game seem a bit outdated by comparison, mainly due to the inability to map certain abilities. Nevertheless, it’s a fun and refreshing experience, especially worshiped by the younger generation of gamers.