Monday, November 29th, 2021

Babylon’s Fall includes gear and emotes “borrowed” from FINAL FANTASY 14.

Babylon’s Fall, the upcoming online fantasy RPG of PlatinumGames and Square Enix, includes a variety of gear and emotes “borrowed” from FINAL FANTASY 14.

In the recent closed beta of Babylon’s Fall, many players have noticed that the game’s armor looks similar to a FINAL FANTASY MMO. Following speculation, producer Yosuke Saito Update postNot only did Babylon’s Fall borrow a lot of assets from FF14, but also confirmed that this was done following an offer from FINAL FANTASY 14 director Naoki Yoshida.

“In short, yes, Babylon’s fall includes gear and emotes data borrowed from FINAL FANTASY 14,” Saito confirms in a post. “When I gave Babylon’s autumn presentation at a company meeting, Naoki Yoshida, the producer and director of FINAL FANTASY 14, also attended and helped me, so I answered,” Yes, please! ” In this way the plan was realized. We then worked closely with the FINAL FANTASY XIV team to carefully implement the data. “

Screenshots of Babylon’s Fall Gameplay Trailer — Square Enix E3 2021

By borrowing data from FF14, Saito says the team was able to add a much wider range of equipment and emotes in Babylon’s fall than originally planned. That said, producers were also keen to point out that most of the gear sets available to players in-game are unique to Babylon’s fall itself.

“The data borrowed from FINAL FANTASY 14 was very popular in closed beta testing because it was used for gear from the game’s introduction to the intermediate level,” Saito said of concerns that players may have felt. I closed it before I apologized. Following the hands-on experience of recent games.

Elsewhere in the post, Yoshida shared his thoughts on Babylon’s fall borrowing assets from FF14. The director of FF14 said he was “jealous” not to create a hardcore action-based hack and slash game himself, and then “prepared all the gear variations needed for gameplay.” [would be] Really difficult “

“That’s why I said,’Let’s use FFXIV’s assets. It’s embarrassing to limit it to FFXI14 because there are so many,'” Yoshida explained in a post. The director then confirmed that using the FF14 assets in Babylon’s fall would be “fully overseen” by the FINAL FANTASY 14 team, admitting that they didn’t expect it to be a hot topic at the time. I did.

For more information on Babylon’s Fall, see the game preview. Here are some of the factors that contributed to the rough start of life. Alternatively, you can listen to the details of the game from the development team by watching the interview below.

Jared Moore is a freelance writer for IGN.You can follow him twitter..