Saturday, October 23rd, 2021

Astria Ascending Review-IGN

Playing an all-new JRPG, which isn’t one of the popular franchises we already know and love, can always be exciting. Astria Ascending’s turn-based combat is great, but its mediocre storyline and weak quest design pull it down. There’s a lot of fun, but due to those shortcomings, you can’t be a potential breakout JRPG.

Astria Ascending adds a side-scrolling twist to the more traditional turn-based RPG shell. Explore the world of Orchanon as a 2D platformer, enter separate rooms, collect treasures and encounter enemies as you move through the screen. But while the presentation is novel, the story setup is something we’ve seen several times before: Demigod trying to stop the unreasonable chaotic threat you want to remove harmony from the world. Play as Uran, the leader of the 333rd company.

Screen-Astria Ascending

Each of your party members also has their own greater motivation, but in general, the story is very cliché. The world of Astria Ascending has a unique look and its laces are newly designed, but the only difference between them is the depth of the skin. Because of this, the main cast suffers from bland dialogue and lack of personality, and spending dozens of hours together is not fun.

And, like many other JRPG stories, their struggle opposes yet another syndication of common villains who want to destroy the world for weak, unconvincing reasons. It doesn’t mean that the structure of this story never works, as there are interesting or heartfelt moments here and there. Many party members have tied their families to the event in a compelling way, but their potential hooks couldn’t really catch my interest because the plot points remained ambiguous. ..

Side quests rarely make the world feel fleshed out.


“”

Not surprisingly, completing a quest means stepping into a dungeon full of puzzles. Some of these need to use the power of basic elements to solve them, such as using the wind to move the box to the correct position. But because of its simplicity, most are less attractive. The dungeon usually has the same structure. Each has a boss called Astri, which can be summoned in battle by defeating them. Finally another boss follows, too predictive and unable to get through.

The section of shooting enemies in the sky, like a side-scrolling shooter, rocks the repetition relatively deep into the story, but it’s too slow. Later in the story, you will only see this twist between certain places. By that point, its implementation is already underway so that it feels random and disjointed.

If you explore Orchanon, you’ll find lots of side quests, but they’re also simple, unstimulating, and do little to flesh out the world. Often you will be asked to defeat a certain number of enemies or the quest provider will find a particular item, but few others. None of them are very interesting, but there are additional guild missions that are tasked with killing special enemies for money, experience, and skill points. Fighting these mini bosses adds even more variety to the creatures you face, as all enemy types have different abilities. This is especially welcome if the battle is a shining star here.

Focus on your skills

Astria Ascending really stands out for its fighting and art style. Especially in dungeons, all zones are gorgeous. Presented as a 2D platformer outside the battle, the Orchanon world feels as if it was created in a story book. Each character is drawn with gentle affection and care, especially in combat. Whether it’s an attack, a spell, a buff, or a stat effect, everything is fully animated with purpose.

The combat itself is some of the best I’ve seen in a traditional turn-based JRPG. This is due to the excellent focus mechanism that allows the party to gain focus points when attacking an enemy’s weaknesses. Focus can stack up and can do a lot of damage when maxed out.But while collecting focus, enemies can attack yours Do exactly the same as your weaknesses and raise your stake the longer the battle lasts. Also, be aware that if you make the wrong attack on the enemy, you will lose focus and you will feel more nervous in each battle. Combining that exciting system with art and animation makes combat a truly impressive package.

Almost every encounter feels like a satisfying challenge to conquer. The intuitive job system provides a variety of features to use. Planning the power of the team is where the true puzzles of Astria Ascending exist. Party members start with their first job, but earn three more throughout the story. This allows you to combine and combine different skills based on your personal tastes and the weaknesses of the enemies you are facing.

Unfortunately, Astria Ascending also has some horrifying difficulty spikes. This means that you will occasionally have to spend a significant amount of time crushing to overcome tough enemies. If you’re not willing to deal with these nasty spikes, you can at least reduce the difficulty, but at normal difficulty it’s rare to have multiple hours of leveling just to get through one particular battle. is not. Do it again for another person not too far away.