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We know that we are saying this at the risk of angering hundreds of fans of the Sega Masters system, but we must be blunt-the original Alex Kidd in Wonderland is undisputedly an important and possessive A formative classic, but it is always an exceptionally flawed game. Don’t get us wrong. In this peculiar world, there are many things to like and charm, but there are still many shortcomings in terms of machinery and structure. Pitfalls, luck-based design, key missable projects, and localization issues make difficult problems almost impossible to solve? It is these issues that make it a perfect candidate for a remake. Improve people’s favorite features (level design, visual effects and soundtrack, shopping/inventory system) and eliminate or repair the features they don’t like. This is a no-brainer!
So why does Alex Kidd in Miracle World DX seem to be doubling down on the more unfriendly elements of its source material, without making any updates? This is a really strange decision, and the experience it leads to annoy long-term fans of Miracle World without taking any measures to attract new people to join.
Instead of emphasizing the negatives (for now), let’s talk about what Alex Kidd DX does well. First of all, it is absolutely gorgeous, vibrant and delightful pixel art brings the Radaxian world to life like never before. The familiar stage is painted with a beautiful layer of paint, creating a recognizable world of miracles, but with a modern feel. This may irritate some purists, but there are many characters in the reworked elves, even if it is not the same as the original characters in the main system. Unfortunately, the same cannot be said for new maps and character artwork.Essentially nothing Incorrect With it, it is universal to some extent, and the wizard is certainly not.
To some extent, the original soundtrack survived the remake, but it is worth noting that there are not many songs in the title of the original main system anyway. They are all in the new arrangement, and there are some new songs to start-if you switch to the “classic mode” by pressing and holding ZR in the middle of the game, you can provide an equivalent 8-bit version very well, similar to Lizardcube remake “Wonder Boy: Dragon’s Trap.”
However, speaking of the “classic mode” raises a major problem for the hardcore members of the series: it is not “correct”. At first glance, yes, it looks important, but if you are familiar with Alex Kidd in Miracle World, you will quickly realize that it is completely unfaithful to its gaming feel. Alex just doesn’t think it’s appropriate to walk around, and the sound effects are usually just… Incorrect. It’s very strange, we can’t imagine why it’s like this, because the same game in the Sega era version of M2 is Find.
Let’s talk about the above issues. The most prominent thing that comes to mind is to retain rock-paper-scissors as the main “boss battle” mechanism. Now, we hear you cry, this is exactly what was in the original game. you are right! it is. And, like here, it is mainly a system based on luck. Choose rock, paper or scissors and hope you win. Do it twice and you will die. Lost his life. Yes, you can remember the order of the game.Yes, you can find a telepathic ball that allows you to read your opponent’s thoughts, but when you end the game, you lose it, and you will game over. Every time you do this, you will receive a suggestion that allows you to enter the “options” menu and give yourself unlimited life. We have to admit that with our patience, as the game develops more and more deeply, this It’s getting more and more noticeable. But it is a crutch; a way to cover up cracks, we recommend that it should be removed during the development phase.
On the one hand, criticizing Miracle World DX is a bit rude I like the miracle world so muchAfter all, a good remake should evoke the initial experience. However, in this case, we feel that there are too few updates outside of the aesthetics, causing the visual effects and real-time gameplay to almost always feel a little mismatched, which means we never feel comfortable controlling Alex.
The changes made are generally harmful, although to some extent, even if the results are not very good, we can see the reasons behind them. For example, in the early game, there was a boss battle with the angry bull. In the Master System game, this is simple to execute; you only need to slam the bull when it approaches you so that it will be knocked back before it rushes towards you again, this time faster. This is very, very basic, but also very stressful and exciting-this is a pure test of response, which lasts less than 30 seconds. In the remake, it has been changed to a more traditional type, where you need to jump over the charging bull to make it hit the opposite wall and be stunned, allowing you to attack it. Isn’t this… worse? no reason? What’s wrong with the original method? Other boss battles have been changed to similar, more conventional battles. Such as the tension of the forest boss? gone.
New levels have been added everywhere and they are good. However, in most cases, they have the (possibly unexpected) impact of reducing environmental diversity-now there is a second almost identical volcanic stage before the original volcanic stage. However, the late stage outside Janken Fort is very cool and great, so it’s a bit of a mixed blessing.
You unlocked several modes when you finished the game, but they are not very interesting: there is a Boss Rush (which somehow also includes a rock-paper-scissors challenge) and a complete classic mode, but this is again (and confusing) ), still not the original game. We initially assumed that it was the main system ROM running in the wrapper, but this is not the case, and it still feels incorrect. The version of the Sega era, again, over there On Switch eShop.
We cannot pretend that this is not a disappointment. After committing to updates and improvements to this classic game, to be honest, we will not recommend something to potential new fans or fans of the original Alex Kidd. We tend to think that this may be a hasty release, but this is purely speculation based on some looser features (there are a lot of new dialogues, but almost all of them are awkwardly written, with typos and errors). Alex Kidd in Miracle World DX is not scary anyway, you may have a good time until you encounter an annoying problem-unless you use infinite life, in this In case, you will complete the game within two hours, top.If this should be a comeback for Alex Kidd, we regret to say that we don’t think what we will see is Alex Kidd: The High-Tech World Retake as soon as possible.
About the author
Ronald is a blogger who is always fascinated with the games and the amount of knowledge he can gather from the internet. He is trying to nerdify everyone around his with that same knowledge, through his writings.