Wednesday, October 27th, 2021

Active Life Outdoor Challenge Review (Switch)

In the Wii era, there were times when I couldn’t play fitness games. The Wii Fit success has led to a steady stream of impersonators, from well-known publishers to shovelware merchants looking to invest in the latest trends.One of the more unique products is the Active Life Outdoor Challenge (in Europe) Family trainer)

Instead of using the Wii remote controller or Wii Fit balance board released by Namco Bandai in 2008, a huge floor mat was attached instead.This was in favor of Bandai’s original 1986 NES game Family trainer, This also used a mat (eventually known as the NES power pad in the west).

Only 13 years later, perhaps inspired by the success of Ring Fit Adventure, Namco Bandai decided to revive the Active Life Outdoor Challenge by porting it to Switch. This time, however, Matt is not found anywhere. Keep in mind that it doesn’t mean that you don’t have any physical gimmicks yet. Instead of using a mat, the player should use the leg straps to strap the Joy-Con to the legs and use the other Joy-Con sideways like a controller.

Assume that the majority of readers don’t own the original game, but if they do, chase after saying that this switchport doesn’t offer much newer than the revised ones. can do. control method. If you still have the Wii version and occasionally put it out for family jogging, there’s really no reason to upgrade to a Switch game unless you absolutely need an HD upgrade. But for everyone else, let’s continue.

There are 16 mini-games offered here, all with leg straps. If you are interested, there is no option to replace the leg strap control with another one. So if you have mobility issues that make it difficult to run or jump on the spot, this game is not a beginner. It should be noted that it is not necessarily a criticism, but a potential issue.

Straps are primarily used for three actions: running (jogging on the spot), jumping (physically jumping off the ground), and hurdles (lifting your feet). Other Joy-Cons, on the other hand, aren’t always used, but they are used to place players in most games.

The 16 mini-games offered are somewhat different, but it’s a bit disappointing that some of them feel like carbon copies of each other, despite the relatively small number of events. For example, with Log Leaper you stand in place and jump every time the log passes underneath, but Jump Rope is basically the same game, using skipping rope. On the Timber Trail, on the other hand, you run on the spot, lift your legs and hurdle as the logs roll towards you. The frontal hurdle is almost the same as using a hurdle instead of a log.

There are several more complex games, such as Kayak Attack (using one Joy-Con as an oar) and Speed ​​Roller (a speed skating game where you can tilt the Joy-Con to change direction and continue jogging on the spot). Speed ​​up your speed. However, in most cases, there are only a handful of events that can be considered truly original and are best suited for typical running and jumping actions.

In most cases, the controls work well. The game is registered fairly accurately and is excellent at distinguishing between running, jumping and raising your feet to the hurdles. However, not all games have the same control. Given that each of these mini-games was originally designed with Matt in mind, some of them don’t move very smoothly to Joy-Con and leg straps.

For example, in a kayak game, you hold Joy-Con sideways and tilt it left or right to emulate an oar boat. This move is technically more realistic than the Wii version, where you sit and hit the mat with your hands, but the responsiveness isn’t very satisfying.

The same applies to Stone Hopper. In the Stone Hopper, players jump over a series of stone pillars and tilt Joy-Con to highlight the next stone they are aiming for. In this game, especially when trying to register a large number of quick jumps in a row, the efficiency of jump registration was reduced, and as a result, it was difficult to complete the stage in a reasonable amount of time. However, these are exceptions to the rules, and in most cases the player can make the game respond accurately to the input, challenge the score, and make the best time a viable suggestion.

The single-player main mode is Outdoor Island, which itself consists of three separate options: Free Play (easy selection of mini-games), Outdoor Adventure (take three preset series of mini-games) , Exercise training (choose) from a number of carefully selected playlists of mini-games designed to meet your specific exercise needs).

Exercise training options are perfectly fine as a way to stay healthy on a regular basis. It doesn’t replace other fitness games and you shouldn’t cancel your gym membership yet, but taking a strong enough exercise training course will make you sweat as long as you play properly. You can write it.

However, the main problem with games is the general lack of depth. Once you’ve completed three simple outdoor adventure courses and your credits have been rolled back (which can take less than two hours), all you really have left is to incorporate exercise training mode into your daily routine or in free play mode. Just try another mini-game. Beat the previous score and time.

There is also a challenge section. It’s basically an achievement system where you can earn badges to perform specific tasks. This makes the replay even more valuable, but unless you’re keen on collecting as many as 100, you’ll see everything the game offers within a day or two.

There is nothing major discomfort or terrible about what is offered here. It’s a perfectly competent and entertaining way to stay healthy. The only thing that prevents it is that there are better options. Just as the Wii version was behind the Wii Fit, it’s not negligible that the Switch version is a clear reaction to Ring Fit Adventure, leg straps, and all the other successes.

So the fact that Ring Fit Adventure exists means that the Active Life Outdoor Challenge will always be the runner-up at its best.If you exercise completely (pun everytime I’m looking for something else that a ring fit (intended) has to offer and a little confuses your fitness routine, and this is a perfectly acceptable option. Keep in mind that the iterations start fairly early. As long as you don’t mind playing the same 16 mini-games over and over, you’ll find that you’re looking for it. another Eventually alternative.